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CMNS 322 Videogames: Culture, Theory and Criticism

3.00

(4,0,0)

15

This course is designed to apply communication theory and practices to a specific global communication industry; videogames. This course is a comparative introduction to the history and theory of videogames as cultural artifacts and provides a deeper understanding of the historical, political, cultural factors that come into play in the complexity of a seemingly simply activity of game playing. This course aims to introduce students to academic discussions on a creative work in new digital forms, including: gamification; narratology and ludology; fandom; game law and the industry; the new gaming economy and game journalism and criticism.

Prerequisites

30 credits of 100-level or higher coursework

Course Outlines

Please note: Course outlines of record posted may vary from the section syllabus distributed by each instructor (e.g. textbooks, assignments, timing of midterms).

Effective Term
PDF Acrobat Adobe Reader Summer 2016 onwards

Contact

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Student Information Services

604 984 4900
604 984 1798 (fax)
Birch Building, room BR230
registration@capilanou.ca