Digital Animation
DIGI 101 - Digital Compositing
3.00 credits
(4,0,0)
15 wks
In this course, students will focus on professional production procedures used in the visual effects industry. Students will continue to develop the technical understanding of motion picture production methods and techniques and their relationship to visual effects. Students will learn about working on a film set, the roles of various crew members on set, work flow on set, and appropriate professional etiquette and behaviour. Motion picture language and vocabulary will be introduced. Students will learn about the use of technical equipment on set related to visual effects, including cameras, lenses and lighting.
Notes:
- DIGI 101 is equivalent to VFX 101. Duplicate credit will not be granted for this course and VFX 101.
DIGI 110 - Visual Effects Compositing
3.00 credits
(4,0,0)
15 wks
In this course, students will learn advanced digital compositing techniques including the importance of shot breakdowns for effective compositing, how and when to use mattes, incorporating 2D and 3D visual elements, colour space and grading, motion tracking and rotoscoping techniques.
Prerequisites: DIGI 101
Notes:
- DIGI 110 is equivalent to VFX 111. Duplicate credit will not be granted for this course and VFX 111.
DIGI 130 - 3D Animation I
4.50 credits
(6,0,0)
15 wks
In this course, students will be introduced to the fundamental principles of animation, and the laws of basic body mechanics. Through the study and application of classical animation techniques and timing, students will examine the importance of creating animated characters with weight, strong posing and believable performance.
DIGI 131 - Visual Effects Animation I
3.00 credits
(4,0,0)
15 wks
In this course, students will be introduced to the process of animating objects and effects in 3D space. This course will cover animation techniques used in the creation of visual effects shots in film projects. This course will focus on the use of realistic animated effects in film projects and their creation using advanced 3D animation software.
Notes:
- DIGI 131 is an approved Numeracy course for Cap Core requirements. DIGI 131 is an approved Quantitative/Analytical course for baccalaureate degrees.
- DIGI 131 is equivalent to VFX 130. Duplicate credit will not be granted for this course and VFX 130.
DIGI 132 - 3D Design for Production I
4.50 credits
(6,0,0)
15 wks
In this course students will compare and contrast industry approaches to designing and creating original 3D characters, props and environments for use in video games, television and film projects. Students will research, analyze and apply the fundamental techniques of modeling, sculpting, texturing, lighting and rendering in the creation of original 3D assets. Through reference and research, students will develop an appreciation for what makes an appealing 3D design suitable for use in a production pipeline.
DIGI 134 - Technical Direction and Rigging I
3.00 credits
(4,0,0)
15 wks
In this course students will be introduced to techniques for rigging 3D characters and objects for use in animated productions. Students will learn the production methodology used to create skeletons, expressions, controls and user interface systems that allow an animator to bring characters and objects to life. Students will learn troubleshooting techniques necessary to create assets ready for use in animated projects.
DIGI 136 - Life Drawing for Animators I
2.25 credits
(3,0,0)
15 wks
The course concentrates on anatomical studies of the human form and extensive life drawing practice. Students will learn to reproduce complex anatomical form, poses, and gesture in realistic proportions. Through a variety of exercises students learn to capture the complexity of movement and gesture to create appealing drawings for animation. The study of life drawing and anatomy will impart a stronger appreciation of the human form and its use in the entertainment industry.
DIGI 140 - 3D Animation II
4.50 credits
(6,0,0)
15 wks
In this course students will continue to develop their acting, timing and animation skills to create memorable 3D character performances. This course will focus the students' efforts on dialogue, acting choices, character personality, body language, and pacing to create life-like characters. Further exploration and refinement of the principles of animation and how they are applied to create subtle acting nuances will help the students create a portfolio of professionally animated scenes.
Prerequisites: DIGI 130
DIGI 141 - Visual Effects Animation II
3.00 credits
(4,0,0)
15 wks
In this course, students will continue to develop skills in key-frame animation, while beginning to explore the process of crafting and refining procedural simulations. Greater emphasis will be placed on implementing expressions and scripts into projects, with the goal of expediting workflow. Simulation based classes will involve working with particle, rigid body, fluid dynamics, fracture dynamics and cloth, building upon many of the strategies and lessons learned in manipulating scenes, hierarchy and keyframe animation.
Prerequisites: DIGI 131
Notes:
- DIGI 141 is equivalent to VFX 131. Duplicate credit will not be granted for this course and VFX 131.
DIGI 142 - 3D Design for Production II
4.50 credits
(6,0,0)
15 wks
In this course students will continue to refine their 3D modeling, sculpting, texturing, shading and lighting skills introduced in 3D Design I to create production ready assets. Students will learn intermediate techniques in digital sculpture, shading, lighting and rendering to create professional looking 3D assets.
Prerequisites: DIGI 132
DIGI 144 - Technical Direction and Rigging II
3.00 credits
(4,0,0)
15 wks
In this course students will continue to investigate, research and create professional character rigs suitable for creating complex animated performances. Students will continue to explore and implement advanced rigging concepts using a variety of technologies designed to enable animators to achieve great animated performances. Students will use advanced simulation and procedural animation to speed up animation production.
Prerequisites: DIGI 134
DIGI 146 - Life Drawing for Animators II
2.25 credits
(3,0,0)
15 wks
In this course students will continue to focus on life drawing of the human form with deeper investigation into gesture, form, structure and anatomy. Students will continue to study and draw from live models to solidify acquired knowledge and advance to intermediate studies in light, drapery and character design from life.
Prerequisites: DIGI 136
DIGI 148 - Concept Art and Design I
2.25 credits
(3,0,0)
15 wks
In this course students will learn how to create appealing characters, props and environment designs for video game, television and film productions. Traditional and digital media techniques will be introduced in the creation of original concepts and artwork. Students will explore and utilize the visual language of design and story development to visually communicate ideas and themes effectively. A crucial element of the course is the ability to communicate and receive appropriate, respectful and constructive critique with regards to students' assignments.
Prerequisites: DIGI 136
DIGI 149 - Animation Action Analysis
1.50 credits
(2,0,0)
15 wks
This course takes the student through numerous analytical studies of human and animal motion in order to build a fundamental understanding of movement. Animators and animation designers must understand how things move so that the laws of motion, timing and the principles of animation become inherent skills that allow the animator to focus on the performance of their "actors".
DIGI 220 - Demo Reel
1.50 credits
(2,0,0)
15 wks
This course will help students prepare a professional portfolio and demo reel. Students will learn to critique their own work, while learning about professional presentation practices. A final portfolio presentation to industry will provide the opportunity for a professional critique of each student's portfolio before graduation. Students will plan and organize a grad show to showcase their talents to prospective industry recruiters and executives.
Prerequisites: 51 credits of 100 or 200-level DIGI
Notes:
- DIGI 220 is equivalent to VFX 220. Duplicate credit will not be granted for this course and VFX 220.
DIGI 230 - 3D Animation III
4.50 credits
(6,0,0)
15 wks
This course will refine a student's acting, posing and animation appeal to bring entertaining characters to life. Students will learn to define the subtle nuances of character animation while managing scenes with increased complexity and detail. Students will gain valuable experience animating physically realistic creatures in motion.
Prerequisites: DIGI 140
DIGI 231 - Visual Effects Animation III
4.50 credits
(6,0,0)
15 wks
This course develops advanced skills in the creation of dynamic visual effects simulations for use in film and animation productions. Students will design and produce natural phenomena such as smoke, fire, water, and destruction using procedural workflows and integrate them into live action plates. An emphasis is placed on artistic direction, compositing, realism, and professional production practices.
Prerequisites: DIGI 141
Notes:
- DIGI 231 is equivalent to VFX 231. Duplicate credit will not be granted for this course and VFX 231.
DIGI 232 - 3D Design for Production III
4.50 credits
(6,0,0)
15 wks
In this course students will refine their technical and artistic process in the creation of advanced 3D characters, props or environments. Students will choose a career path and develop the specialized skills necessary to be a proficient production artist in the film or game industries. The course will focus on the creation of an online portfolio that showcases the students' creative talent.
Prerequisites: DIGI 142
DIGI 234 - Technical Direction and Rigging III
3.00 credits
(4,0,0)
15 wks
This course builds upon the students' knowledge of rigging technologies and facilitates the development of interactive animation rigs. Students will leverage animation class assignments adding technical elements including particles, rigid and soft body dynamics and cloth simulations. Students will plan and construct advanced rigging solutions based on a constructive needs analysis of relevant animation projects.
Prerequisites: DIGI 144
DIGI 237 - The Art of Visual Storytelling
3.00 credits
(4,0,0)
15 wks
In this course students will be introduced to the art of storyboarding and how it is used to visually communicate the emotional impact and pacing of a story. Students will explore and apply storytelling and artistic techniques that are used by studios in the creation of storyboards and animatics. Students will plan and present their final term animation project through the creation of original story ideas and concepts.
DIGI 238 - Concept Art and Design II
2.25 credits
(3,0,0)
15 wks
Concept artists provide engaging, inspirational and appealing designs that push the creative limits of 3D production artists. This course will continue to refine and improve the students' drawing, digital painting and design techniques established in Concept Art and Design I. Students will delve further into the art of visual communication for electronic game, television and film productions and concentrate on creating unique and appealing production ready designs.
Prerequisites: DIGI 146 and 148
DIGI 239 - Independent Study in 3D Animation, Modeling and Effects
1.50 credits
(2,0,0)
15 wks
This course provides an opportunity for students to design and complete an independent study or research project in an area of animation that aligns with their career interests. Students have the freedom to explore advanced techniques or emerging topics beyond standard coursework, with clear goals and outcomes developed in consultation with their instructor.
Prerequisites: 36 credits of 100-level DIGI
DIGI 240 - 3D Animation IV
4.50 credits
(6,0,0)
15 wks
The animation industry demands specialists who produce exemplary work on tight timelines. This course enables students to attain outstanding skills in animation. Students will identify an animation career specialty and create an industry-focused, self-directed portfolio and animation demo reel that targets industry for employment. Regular peer reviews, group critiques and mentoring sessions will provide critical feedback while developing students' creative evaluation and analytical skills. Instructors will work with students to plan and develop unique, creative projects for their demo reels. An emphasis will be placed on quality standards, professionalism, project management, and networking in the animation community.
Prerequisites: DIGI 230
DIGI 242 - 3D Design for Production IV
4.50 credits
(6,0,0)
15 wks
The animation industry demands specialists who produce exemplary work on tight timelines. This course enables students to attain outstanding technical skills in 3D asset creation. Students will identify a 3D career specialty and create an industry-focused, self-directed portfolio and demo reel that targets industry for employment. Regular peer reviews, group critiques and mentoring sessions will provide critical feedback while developing students' creative evaluation and analytical skills. Instructors will work with students to plan and develop unique, creative projects for their portfolios. An emphasis will be placed on quality standards, professionalism, project management, and networking in the animation community.
Prerequisites: DIGI 232
DIGI 243 - Look Development and Lighting
3.00 credits
(4,0,0)
15 wks
Creation of a specific visual style is an integral part and the basis of all art direction in any animation, game or film project. This course focuses on industry techniques and approaches for creating realistic visual looks through a variety of technologies. Advanced shader creation, rendering and compositing techniques will aid students in the creation of a polished professional portfolio and demo reel.
Prerequisites: DIGI 230 or DIGI 231 or DIGI 232
DIGI 245 - Professional Portfolio Development
9.00 credits
(12,0,0)
15 wks
The animation industry demands specialists who are capable of producing exemplary work on tight timelines. This course enables students to attain outstanding skills in their chosen area of expertise. Students will identify a career specialty and create an industry-focused, self-directed portfolio and demo reel that targets the industry sector they wish to be employed in. Regular peer reviews, group critiques and mentoring sessions will provide critical portfolio feedback while developing students' creative evaluation and analytical skills. Instructors will work with students to plan and develop unique, creative projects and original content for their portfolios and/or demo reels. An emphasis will be placed on quality standards, professionalism, project management, and networking in the animation community.
Prerequisites: DIGI 230, 232 and 237
DIGI 249 - Specialized Studies in Computer Graphics
4.50 credits
(6,0,0)
15 wks
The film and gaming industries demand artists who can deliver exceptional work on tight deadlines. This course helps students refine advanced skills in a chosen area of CG production, such as visual effects, motion capture, virtual production, pipeline development, or rigging. Students will define their career focus and build an industry-ready portfolio and demo reel that showcase their creative strengths. Through regular peer reviews, critiques, and mentoring, students receive valuable feedback that sharpens their artistic and analytical skills. Instructors provide individualized guidance as students plan and produce original projects that meet professional standards. The course emphasizes creativity, technical excellence, project management, and professional networking within the animation and VFX community.
Prerequisites: 48 credits of 100 or 200-level DIGI